1. Intro

Creative industries are crucial for the European economy. They employed 7.4 million people across the EU27 in 2019, which represented 3.7% of all employment. In 2017, there were 1.1 million cultural and creative enterprises in the EU27, generating €145 bn of value-added. The work of creative industry professionals is not only relevant from an economic perspective but it is important in the promotion of Europe’s diverse cultural identity and European values including equality, democracy and sustainable development. The year 2021 was declared the International Year of Creative Economy for Sustainable Development4 by the United Nations General Assembly. Creative industries such as music, arts, architecture and design transmit cultural and environmental values and are powerful agents for social change.

The digitalization of creative works has reduced the prices and, as a result, the production hurdles for artists and producers. As a result, there has been a rise in artistic production, with more creative works being generated, circulated, and published than ever before. 

The Covid-19 pandemic has had a devastating effect on Europe's creative industry. Museums, performing arts, live music, festivals, movies, and creative shopping have all had to close their doors as a result of social distancing policies. It's unclear whether the world will return to normal after Covid-19. 

CIRCLE project intends to develop and test tools to upgrade the capacity of creatives to overcome challenges posed by disruptive situations such as the C19 pandemic, and focusing on: creative skills, digital skills, sustainability and wellbeing. 

The current document is part of the Intellectual Output 3 - Digital Wellbeing KnowledgePack for Creatives and will specifically take into account digital skills upgrading needs of creatives and serve as a tool to upskill them and equip them with the needed capacities to address challenges imposed by disruptive contexts. 

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