The digitalization of creative works has reduced the prices and, as a result, the production hurdles for artists and producers. As a result, there has been a rise in artistic production, with more creative works being generated, circulated, and published than ever before. How is this an opportunity for you? In this e-course, you will learn how to fulfill your creative potential by using all that digital has to offer.
This course will help you if:
This e-course (Intellectual Output 3) was developed during the Circle, an initiative co-funded by the Erasmus+ Programme of the European Union. The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the National Agency and Commission cannot be held responsible for any use which may be made of the information contained therein.
Creative industries are crucial for the European economy. They employed 7.4 million people across the EU27 in 2019, which represented 3.7% of all employment. In 2017, there were 1.1 million cultural and creative enterprises in the EU27, generating €145 bn of value-added.
The impact of technologies and digital services on people's mental, physical, and emotional health is known as digital wellbeing. One of the aspects in our digital capabilities framework is digital wellbeing - an aspect we should all pay more attention to, as way it impacts our lives is far more intricate than it generally seems.
Here are some terms you will learn in this course!
Design Thinking is based on a strong desire to learn more about the people for whom we are making goods or services. It enables us to observe and empathize with the target user. Whenver building anything digital - but its uses go beyond digital - you should consider applying its principles. They will help you come up with more relevant, useful and satisfying products or services.
Ideation is a creative process in which designers brainstorm ideas in groups (e.g., brainstorming, worst possible idea). In the Design Thinking process, it is the third step. In a supported, judgment-free setting, participants assemble with open minds to generate as many ideas as they can to answer a problem statement.
Here are three exercises for you to experiment with design thinking techniques!
Prior to Thomas Edison's invention of the phonograph in 1877, the only method for people to absorb music was to attend a live concert. The phonograph was the first machine to record and play music, and it used special cylinders, a playback stylus, a diaphragm, and a horn to do it. Edison introduced pre-recorded cylinders a few years later in 1889, thereby allowing music to be delivered in large quantities.
Making amazing music is no longer enough to gain recognition and establish an audience, especially with the hurdles to entry into the music industry being lower than they have ever been.
Many music enthusiasts will only listen to music through streaming services such as Spotify and Apple Music. While the amount of money an artist can make from streaming is often tiny, these outlets should not be overlooked.
The platform you use isn't a major concern because most distribution networks can transmit your music to all major streaming services. When looking for distribution services, keep in mind that there are major disparities in what services distribution networks offer, their price, and their royalty payments.
Arts and technology have long had a symbiotic relationship. Artists have been able to express themselves more freely owing to technical advancements that have allowed them to adapt or create technology designed for other uses in order to aid the creative process.
Today's audience may stay up to date on cultural events and purchase tickets using digital technologies. Reading a newspaper or a novel, listening to music, or watching a movie online is becoming more frequent.
Let's see how to develop such a strategy!
In essence, an NFT is a collectable digital item that has value both as a cryptocurrency and as a piece of art or culture. NFTs are being viewed as a value-holding investment in the same way that art is. But how do you do it?
You're ready to learn how to mint NFTs now that you've mastered the fundamentals, including what minting is. An NFT can be made in a variety of methods, as previously noted.
NFTs may be purchased on a variety of sites, depending on what you're looking for (for example, if you're looking for baseball cards, you should go to a site like www.digitaltradingcards.com, although other markets sell more generalized items). You'll need a wallet that's particular to the site you're buying on, as well as bitcoin to put in it.
We currently live in a time when the workplace is more than simply a physical location where people spend their working hours. Today's workplace is a constantly linked atmosphere where employees have rapid access to everything they require.
Many major businesses and government agencies have established a digital workplace strategy to deal with these market shifts. The digital workplace has broken down communication boundaries and is altering employee experience to one that promotes efficiency, growth, and creativity by intelligently merging technology that many firms currently utilize.
Collaboration via mobile and social access is a fundamental component of the digital workplace, and this is an increasing trend. Employees nowadays have come to anticipate more flexible work hours and locations, so the workplace is no longer viewed as a single entity.
Choosing the right channels for your industry and target can sometimes be tricky. That’s why you need to carefully consider how much time and effort you will be able to put into them and also how to prioritize them – as we all know, your resources aren’t infinite.
Structure, visualize, and test your business model.
Define, visualize, and validate your value proposition.
What your business would see if it were to see itself in the mirror today. A snapshot meant for discussions with your team and your partners.
The presentation that investors want to receive on email.